3D Modeling

We’ve been 3D modeling for 5+ years now, we specialize in 3D modeling for games.

1.

References

We start by looking for references images on the internet.

2.

Size

We’ll get to know all the sizes necessary for our model. If not posable we make a rough estimation and test it by modeling a rough model and importing it in to our game engine of choice (Unreal Engine) to get the correct estimate of the size.

3.

Modeling

we’ll make a accurate and detailed model yet we try to keep the poly count to a minimum without loss of major detail.

4.

Texturing

We make textures or look for high quality ones

5.

Shading

We’ll make a rough shading in our 3D modeling program after this we’ll make our high quality shading.

6.

Optimizing

After our shader is completed we’ll optimize these textures into our special maps.

7.

Testing

We’ll add our model to our game engine of choice (Unreal Engine) make the material with the optimized textures and check if everything feels good.

8.

Finish

When done we’ll send you our 3D model + optimized textures and instruction of how to shade correctly for any game engine or other software.

9.

(optional)

Revisions to our model and or textures.

Purchase Assets